From the outset of play, you choose what gifts each vampire has and can further enhance these powers or add others throughout the game. The vampiric powers come to life through surprisingly deep RPG systems used to manipulate dialogue. This unique invitation gets better when you learn the vampires don't always play fair and can use their unique gifts to prey on the weak-minded. Getting into the mind of vampires is as wild and fun as it sounds. Yes, they still feed on humans and rats to fill their tanks, but most gameplay is discussion-based. All three leads solve most of their problems through conversations and deductive reasoning. In this narrative RPG, we see a different side of vampiric might. In most video games, vampires are monsters that use their teeth and supernatural abilities to tear living things to shreds. Galeb Bazory is the weakest of the leads, struggling to take to the spotlight due to his comically gruff attitude and scenario designs not being as dynamic as the other characters'. Leysha can turn invisible or mimic other people's appearances to remain undetected when investigating. Leysha is equally interesting but a wild card, given how soft-spoken and forgetful she can be. Strong in conviction and capable of visualizing clues tied to the five senses, Emem is often in control of conversations and can quickly pick up trails that lead to more profound mysteries.
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